Prototyping Workshop, The Bakery Brooklyn 2015
Participants: Andrew McGurk, Momo Araki, John Arnold, Maksim Drapey, Mitchell Hart, Kyle Hovenkotter, Catherine Jahnke, Mari Kussman, and Hannah Strauss
This workshop borrowed ideas from the gaming industry and tested their capacities as tools, mediums and perceptual devices for the production, representation and possible diffusion of architecture into a virtual reality.
Part design investigation, part technical workshop, participants were introduced to a methodology connecting standard 3D architectural packages with the Unity gaming development platform and the Oculus Rift Virtual Reality Headset. Through lectures, demos and workshops, participants were provided with the conceptual framing and technical knowledge to assist them in the production of rich and interactive games that pushed the conceptual limits of virtual reality.
What new forms of activity can be envisioned for a virtual body, devoid of physical realities, or the burden of sensation? Where does the architectural object stop and its environment start, when one is tasked with the design of a world? What new forms of communication can be envisaged when publishing architectural projects through the medium of interactive games? And how does this all feel, if our exploration of this world is mediated by a Virtual Reality headset?