farzinfarzin investigates the means by which objects, sites and systems acquire cultural value and examines the representation of value in architectural form. In what unexpected ways might architecture engage questions of history, preservation, and political contingency? Can a method of intervention in these matters be learned from the hairy logic of computational processes?  The studio addresses these questions through the design of spaces, software, and media. 


farzinfarzin was founded in 2008 by Farzin Lotfi-Jam. Lotfi-Jam (b. Tehran) is faculty in the graduate school of architecture at Columbia University and holds advanced degrees from Columbia University and RMIT University in Melbourne, Australia. He is a Fellow of the Akademie Schloss Solitude in Stuttgart and was previously a Sanders Fellow at the University of Michigan. His research has been funded by the Veski organization and the Graham Foundation, and has been collected by the Centre Pompidou in Paris. He has been exhibited at the Storefront for Art and Architecture, the Het Nieuwe Instituut, the Museum of Contemporary Art Detroit, AIGA/NY Annex, the Oslo Architecture Triennale, the Venice Architecture Biennale, and elsewhere. 

 

 

 

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Designed and developed with v-a.nyc 


Some World Games

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Storefront for Art and Artchitecture, 2016

Commissioned by Storefront for Art and Architecture as part of "Closed Worlds", curated by Lydia Kallipoliti

 

Installation design and fabrication team: Sharif Anous, John Arnold, Farzin Lotfi-Jam

Fabrication Assistance: Joseph Vidich, Kin & Company

Lighting Design Assistance: Christopher Adam Architectural Illumination Engineering

Video: Terry Barentsen

Photographs: Miguel de Guzman / ImagenSubliminal
 

 

Some World Games is a closed system within virtual and physical space. Using virtual reality—fast stabilizing as a vehicle for sedentary commercial entertainment—the project asserts the role of the body by generating a kinetic, immersive exhibition display. Daring visitors to plug into a slightly baroque apparatus exposes the spectacle of the cultural institution and the corporeal vulnerability inherent in the virtual. This system was further developed through open hackathons.

Video by Terry Barentsen.

Photographs of install, and detail of custom VR headset. Photographs by Miguel de Guzman / ImagenSubliminal.

Photograph of kinetic display system. Photographs by Miguel de Guzman / ImagenSubliminal.

Detail photographs of custom VR headset. Photographs by Miguel de Guzman / ImagenSubliminal.

Axonometric of kinetic display system.

Axonometric detail of 'ten second module.'

 Screenshots from VR experience inside a virtual Storefront Gallery.

Hackathon, participants: Kaho Abe, John Arnold, Ezio Blasseti, Nick Fox-Gieg, Tims Gardner, Farzin Lotfi-Jam, Ramsey Nasser, Daniel Perlin, Dan Taeyoung, George Valdes + Rohan Sawhney + Clayton Peterson.