Some World Games✕ close
Storefront for Art and Artchitecture, 2016
Commissioned by Storefront for Art and Architecture as part of "Closed Worlds", curated by Lydia Kallipoliti
Installation design and fabrication team: Sharif Anous, John Arnold, Farzin Lotfi-Jam
Fabrication Assistance: Joseph Vidich, Kin & Company
Lighting Design Assistance: Christopher Adam Architectural Illumination Engineering
Video: Terry Barentsen
Photographs: Miguel de Guzman / ImagenSubliminal
Some World Games is a closed system within virtual and physical space. Using virtual reality—fast stabilizing as a vehicle for sedentary commercial entertainment—the project asserts the role of the body by generating a kinetic, immersive exhibition display. Daring visitors to plug into a slightly baroque apparatus exposes the spectacle of the cultural institution and the corporeal vulnerability inherent in the virtual. This system was further developed through open hackathons.
Video by Terry Barentsen.
Photographs of install, and detail of custom VR headset. Photographs by Miguel de Guzman / ImagenSubliminal.
Photograph of kinetic display system. Photographs by Miguel de Guzman / ImagenSubliminal.
Detail photographs of custom VR headset. Photographs by Miguel de Guzman / ImagenSubliminal.
Axonometric of kinetic display system.
Axonometric detail of 'ten second module.'
Screenshots from VR experience inside a virtual Storefront Gallery.
Hackathon, participants: Kaho Abe, John Arnold, Ezio Blasseti, Nick Fox-Gieg, Tims Gardner, Farzin Lotfi-Jam, Ramsey Nasser, Daniel Perlin, Dan Taeyoung, George Valdes + Rohan Sawhney + Clayton Peterson.